Neuronia deBuissy
Aliastra Gallente Federation
8
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Posted - 2016.09.01 03:35:09 -
[1] - Quote
Interesting!
F2P will be nice to bring in new players, but ultimately the game may have poor retention because of its complexity. I created this account in 2012, played for about six months or so then moved on, not because it was too arduous (I love love love that skills train when offline) but just because I wasn't interested in doing Fleet stuff, I like to just zip around space and see things and explore and such.
Now, having been in a few F2P games (SWTOR the more recent one), some things need to happen:
1)Limit Local Chat or you'll see: "Buy from XYZ.COM quick delivery!" Likewise, no sending ISK in mail or limit mail sending altogether, to avoid people sending you 1 ISK then a spam message. 2)Limit account logins so people don't just make a ton of small ships and clog lanes. I'd be willing to bet that some group of yahoos will just make a ton of free ships and log them in to see if they can crash the server (possibly why they had that stress-test recently?) 3)Caps on ISK. This is a recurring theme in most MMO's, but basically allow enough ISK to fit T1 (maybe T2?) stuff on your basic ship, and do some repairs, but not much more than that. There has to be some incentive to paying for a Sub. Issue here is PLEX sells for a bunch, so you'd have to escrow the rest (more tech, yay!). 4)Content lockout: T4 missions? Wormhole space? Joining guilds? All things that need to be addressed, as I'm sure we don't want people to join a guild, rob them blind then move on. Then again, it is EVE...
Another approach I've seen is: "Buy X stuff and it counts to unlock features." This might not be palatable, but say you get some Aurum (4.99) buy a skin of some sort, great! Now you can use mail. You can still play and increase your content attribution without spending the full amount of a sub. Not sure how feasible this is...
Lastly, and this is reaaaaaaaaally out there, but "tethering" F2P to certain areas on logout might be a thing to consider. Maybe they get warped to their starting Faction area, maybe to the nearest docking bay, whatever. Just tso they don't camp gates. Or have CONCORD just terminate them if they do stuff, w/e.
Looking forward to the changes, the skill allowances seem fine overall, maybe a few tweaks.
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